Chapter 1: Ability: Spark Of Life
This first Species Ability is a little overcomplicated and overpowered, but I will be making an effort to make sure other Species Abilities are much more reasonable.
Ability Type: Species Ability
Description: "This Pokémon won't stay down long — much to its regret."
Main Affect: Brings the Pokémon back with full HP three turns after Fainting, removing any status conditions. Status Conditions also end sooner than average.
Secondary Affect: Any status affect or knock out Move aimed at one of its teammates will hit this Pokémon instead, though this will skip this Pokémon's turn.
Drawback: However, this will give it the 'Scaredy' condition, dropping every Stat and the power of each of its Moves significantly every time the Ability is activated. If nothing can drop any farther, the Pokémon will refuse to fight, ending the Battle if it's the only party member left.
Outside Of Battle Affect: The Pokémon will always be at full HP after a Battle, with no Status Effects, no matter its condition during Battle. Trying to hand it over to Nurse Joy will result in an animation where the Pokeball holder sparks green when you insert its Pokeball, leading the Pokémon to hop out and sniff indignantly. The words "<NICKNAME> is perfectly fine, thank you very much" will appear in the dialogue screen.
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